2.7.0 Update Patch Notes
Today’s update for Warhammer 40,000: Dawn of War – Definitive Edition includes several quality-of-life and bug fixes to improve gameplay, the user interface, art & animation, and modding capabilities. Notably, this update should address frustrations with melee unit behavior and should also resolve an economy exploit.
In the coming months, the team will continue working to resolve any high priority bugs or issues that arise, so please be sure to report those by submitting a new request at help.relic.com.
One of our goals when we first began working on the Definitive Edition was to empower and support the community that has kept the fires lit for 20 years. To that end, we are in early discussions to support community-driven multiplayer balance patches. What shape that takes, who will be involved, and when official balance updates might be released are still being determined and will be at Relic’s discretion. We hope to share more information with the community as these plans begin to take shape. For now, just know that multiplayer balance is top of mind, and we’ll have more news later this year.
General
Crash – fixed a crash on launch where the display device was not detected correctly on first boot. Please submit BugSplat reports and add information about if it was your first time booting the game or happening repeatedly if you continue to see an issue
Match Reporting – fixed some instances of match results being sent incorrectly or at the wrong time. This resulted in some matches not being recorded correctly in player stats
Audio – added audio treatment to numerous pieces of Russian unit dialogue to be more consistent with other languages. Examples include faction-appropriate helmet reverb on many Space Marine, Chaos, and Eldar units, faction-appropriate radio effects on many vehicles, and the Eldar Avatar of Khaine sounding far more godlike
Audio – added support to restart ambient background music when loading a save file in the Dawn of War and Winter Assault campaigns. Note: If the music was triggered by a scripted objective change it will not reload / update until the next objective update
Shadows – disabled shadows on numerous small objects placed in maps (ex. stones, grass) to reduce the appearance of floating when on uneven terrain
Rendering – disabled manual window resizing when playing in Windowed Mode to prevent a mismatch between game and window resolution
Gameplay
Melee Combat – updated the pathfinding system to allow melee attacks on fleeing opponents to be successful more frequently instead of stopping or switching to ranged combat. The intention is to more closely match Soulstorm’s legacy behavior
Melee Combat – Fixed a case where revived units such as Necron Warriors and the Living Saints would endlessly pursue their last melee attacker
Economy – fixed an exploit where research could be unlocked earlier than designed by deleting a required building, getting a refund, and buying the upgrade before the requirement updated
Pathfinding – fixed several cases where units could become stuck inside each other – for example when hit by a knockback attack or when melee attacking a larger vehicle. Enemy units in these overlapping cases will now be able to phase through each other to disengage
Save/Load - units that had an order active when the game was saved now resume the order when loading. Applies to actions such as: move, using an ability, construction, repair, capturing, and more. Note: Capture action will resume but capture progress will be lost
Chaos – fixed a tuning issue that caused the Dark Crusade & Soulstorm campaign Chaos Lords to become weaker when ascending to Daemon Princes through Wargear unlocks
Chaos – fixed a case where the cooldown on the Chaos Raptors Speed Fiends ability would reset immediately after spawning the Aspiring Champion
Chaos – updated the Aspiring Champion’s Berzerk Fury gridkey & command card button to the bottom row to avoid conflict with Attack Ground when attached to Cultists with a Grenade Launcher. See Known Issues list at the bottom of this post for additional details
Chaos – added missing Russian dialogue that caused the Aspiring Champion to respond in English
Dark Eldar – updated the Terrorfex Grenade ability gridkey and command card button to the third position to avoid conflict with Haemonculus abilities
Imperial Guard – added hotkey support for the Assassin Infiltration research in the Dark Crusade campaign
Necron – updated the limit on the number of harvestable bodies in the world at a given time to be per Necron player value (75) rather than a global one for matches with more than 1 Necron player
Orks – increased the attack range of the Slugga Boyz to fix cases where they would not attack while within weapon range
Orks – updated Mine Field to use the correct hotkey binding ork_mine_field
Sisters of Battle – fixed a case where the cooldown on the Angelic Visage ability cooldown would instantly reset when adding the Seraphim Sergeant
Sisters of Battle – fixed an unintentional cooldown reset by removing a duplicate ability on the Veteran Superiors for the Celestian and Seraphim squads
Space Marines – update the Librarian to correct default to ranged combat instead of melee
Space Marines – updated Skull Probe’s sabotage ability to prevent enemy vehicles from Jumping
Space Marines – added hotkey support for Librarian research in the original campaign and moved it to S for all campaigns to prevent overlapping
Space Marines – updated the Champion Select screen to load the correct face model when selecting Space Marines
Tau – increased the Fire Warrior Bodyguard line of sight to 25 to prevent issues where it would stop attacking while still in weapon range
Winter Assault Campaign – fixed a bug with squad reinforcement that could result in new units using the incorrect team colors
Winter Assault Order Mission 4 – fixed a script error that caused the incorrect Eldar color scheme to be used in the closing cutscene
Dark Crusade – fixed a fatal scar error that could occur in the Chaos Stronghold mission during the ending cutscene when a Necron unit dies right before the cutscene starts
Dark Crusade – updated the Eldar Stronghold script to correctly trigger the intro dialogue when playing in Russian
Soulstorm – updated the camera for the Chaos Stronghold closing cutscene to avoid situations where units would clip through the camera
User Interface
Japanese – fixed translations for Diplomacy and Objectives on the HUD buttons
Lighting – updated lighting on the Dark Crusade and Soulstorm Commander and Wargear screens to load consistently and be rendered from the correct direction
Army Painter – tuned lighting used on the Army Painter screen
Army Painter – adjusted positioning of several units to appear more grounded in the scene
Cover – fixed description of Cover to better reflect in-game behavior
Chaos – fixed description of the Heavy Weapon Increase upgrade to better reflect in-game behavior
Eldar – fixed a data error that caused incorrect Eldar unit portraits to be displayed for the Bonesinger, Guardian, Seer Council, and Fire Dragon
Eldar – updated several upgrade icons that were displaying lower resolution versions
Imperial Guard – fixed missing icon that caused a Space Marine skull icon to be shown when hovering over the HUD minimize button
Imperial Guard – updated description for the Psyker Soul Strip ability to correctly reflect in-game behavior
Imperial Guard – updated several upgrade icons that were displaying lower resolution versions
Space Marines – updated Skull Probe Sabotage ability tooltip to correct reflect disabling enemy vehicles
Winter Assault – updated text spacing on loading screens to fix text tha…