2.7.1 Hot Fix
Gameplay • Melee Combat – Re-applied a fix for revived units such as Necron Warriors and the Living Saints to prevent them from endlessly pursuing their last melee attacker Audio • Speech – Updated how intel speech priority is handled (for example, scripted character dialogue during a cutscene) to address cases where story dialogue could be skipped because all audio channels are full during heavy combat Please be sure to report any bugs or technical issues by submitting a new request at help.relic.com.
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