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Game update

2.8.0 Update Patch Notes

Hannah_RE 2026-04-27 20:02

Today’s update is the first community driven patch focused on multiplayer balance in Warhammer 40,000: Dawn of War – Definitive Edition. This work was only made possible by your continued support, feedback, and passion for this game. We want to thank the community members that have been driving, testing, and validating this work to get it ready for all of you today. 

Balancing any RTS game, especially one with nine factions, is complicated and time-consuming work. As such, today’s update will not solve or address every single friction point in the multiplayer experience. Update 2.8.0 is only the first of several planned multiplayer balance patches coming in 2026. This work will be incremental, and it will adapt based on feedback from players in the coming weeks. As such, we encourage all our multiplayer fans to play as many matchups and game modes as they can to get a feel for these new changes and then provide feedback and suggestions for future updates. 

Additionally, with the release of this update, we will be enforcing escalating suspensions and bans for any players using mods or other software to remove the fog-of-war and/or atmospheric fog in automatch modes. This does not include custom games or singleplayer/skirmish. We know that these options exist in some historically popular mods, however, they run counter to the intended player experience - especially in automatch. This first round of suspensions will only last 48-hours and will act as a warning. In the coming weeks, player accounts detected removing fog-of-war or atmospheric fog will receive suspensions of a week (or more) and subsequent detection will culminate in permanent bans. Appeal requests can be opened at https://help.relic.com/.

Thank you again for your ongoing support and good luck in your multiplayer games! Stay tuned for the next part of this balance work in the months ahead. 

General  

Today’s multiplayer balance update aims to improve the balance between factions in the early and mid game. We want to decrease the effectiveness of area-of-effect units, as they became stronger with the changes to pathfinding and collision in the Definitive Edition. 

This update also mitigates the ability to sell early game buildings to prevent refunding them for resources. Though this was already true for Headquarters, Barracks, and Generators, we’ve expanded this restriction to cover the Tier 1 Armory buildings and the Forbidden Archive to avoid current and future strategies that exploited this. We exempted the Armory style buildings which double up as Tier 2 research, such as the Soul Shrine and the Path to Enlightenment. 

Finally, Artillery style units and grenade style abilities are receiving changes to compensate for the new pathing and collision systems. 

Chaos 

The Cultist Grenade Launcher opener has been overpowered; we have adjusted this to encourage more variety in opening play. 

Raptors health has been slightly increased, and they will receive an increased boost from Jetpack Booster Research to help them to be more useful in the mid-game. 

Berzerkers movement speed and Health has been increased to improve their usability. 

Vehicles have been adjusted to encourage a selection of vehicles other than Defilers. 

Cultist Squad 

Khorne Berzerker Squad 

Hell Talon 

Chaos Predator  

Defiler  

Chaos Space Marine Squad  

Raptor Squad 

Jetpack Booster Research   

Speed Fiends ability 

Dark Eldar 

Adjustments have been made to the Dark Eldar with the aim of decreasing the dominance of Reaver Jetbikes. We will continue to monitor these changes with a view to future updates. We are also adjusting the survivability of Warriors along with their lethality.  

Anti-vehicle options in the Scourge Squad and the Raider have been adjusted so they are better able to fend off early vehicles from other factions. We’re hoping this improves Dark Eldar performance in early Tier 2.  

Finally, the Talos has been adjusted so that it can perform better at melee range. 

Warrior Squad 

Reaver Jetbike 

Scourge Squad 

Wraithbone Woven Battlesuits  

Raider 

Talos 

Wargear: Power Blades  

Wargear: Agonizers  

Archon 

Wych Succubus 

Warrior Sybarite 

Scourge Sybarite  

Eldar 

We have made adjustments to many of the Eldar spells. Bonesingers Wraithtomb should now be less oppressive in shutting down buildings, the Farseer is less of a menace against factions like Imperial Guards, and the Harlequin is less effective at wiping out armies by herself.  

Banshee’s are getting some slight buffs to acce…

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