2.9.0 Update Patch Notes
Today’s update aims to improve multiplayer balance in the latter stages of a match while continuing to refine the changes we made previously for the early and mid-game in update 2.8.0.
As part of this, we’re moving the second global research for Requisition and Power for Eldar and Tau to Tier 3. These factions could previously research them at Tier 2.5, which allowed them to easily get further ahead in games if they were already winning.
The team will continue to monitor the state of the multiplayer meta after this update, with a focus on additional adjustments for update 2.10.0 in the months ahead.
Thank you to all our players for your ongoing feedback and bug reports! Your passion has been instrumental in our ongoing support of Warhammer 40,000: Dawn of War – Definitive Edition.
Automatch & Modding
A Fair Multiplayer Experience
Thanks to the passion and dedication of this community, we have been able to re-invest in creating a more balanced and stable Multiplayer experience in Warhammer 40,000: Dawn of War – Definitive Edition. Updates 2.8.0 and 2.9.0 both contain balance changes as well as enhanced detection and reporting on mod (and cheat) usage in Automatch. Going forward from the release of update 2.9.0, there are new policies being enforced to create a more even playing field for all players.
Behaviors we are detecting and punishing from this day forward include but are not limited to:
Fog of War Removal / Map Hacks – mods that reveal units that would otherwise be obscured from the camera / on the minimap
Maximum Camera Distance – mods that allow for a much larger overview of the map than intended. Starting in 2.9.0, loose file mods will no longer impact the camera when playing Automatch. These mods will continue to work in all other modes.
Atmospheric Fog Removal – mods typically paired with camera distance mods intended to reveal more of the battlefield than intended
The above behaviors all run counter to the intended mulitplayer experience as designed by the team at Relic (both past and present).
Note: These policies apply to the base Automatch pool for the game – those playing Automatch with large scale multiplayer mods are placed into their own matchmaking queues that do not enforce these policies. Those playing custom games or watching replays are also not restricted.
Those reported or detected using mods (cheats) that violate the spirit of fair competition will receive suspensions that start with 48h bans from Automatch and escalate to permanent suspension for repeat of flagrant offenders.
Multiplayer Balance
Chaos
For Chaos, we’re making some minor tweaks to vehicles as well as buffing the Daemon Prince so that it can have more impact in the late game.
The Defiler changes in update 2.8.0 were too harsh. It will get back its Area of Effect but will have reduced damage, morale damage, and knockback force.
We’re also making the Chaos Space Marines take less time to recover from the morale break status to improve their performance in some matchups.
Chaos Space Marines
Morale required to remove morale break status reduced from 150 to 100
Chaos Vehicles
Now have the same bonus from heavy cover as the vehicles from all other factions
Ranged damage received while in heavy cover reduced from 80% to 75%
Defiler
Battlecannon Area of Effect increased from 3 to 4
Battlecannon damage, morale damage and knockback force decreased by 25%
Daemon Prince
Base regeneration rate increased from 4hp/s to 6hp/s
Damage against Vehicle High (Relic Vehicles and a few heavily armored vehicles like the Killa Kan, Baneblade and the Dais of Destruction) and Daemon High (Relic units other than vehicles and the Daemon Prince) increased by 50%
Daemon Roar ability radius increased from 10 to 15
Daemon Roar ability cooldown increased from 60s to 100s
Daemonic Strength ability cooldown reduced from 200s to 150s (This ability is the same for the Chaos Lord which is also affected)
Sacrificial Circle
Symbol of chaos research time reduced from 70s to 60s
Daemonic Strength research time reduced from 80s to 50s
Obliterators
Teleport time reduced from 5s/5s to 2.5s/2.5s to teleport/become mobile again
Chaos Energies
New: Now gives +1500 health to the Daemon Prince
Chaos Predator health bonus from +1000 to +1300
Possessed Space Marines
Reinforce cost reduced from 65/30 to 60/25
Squad Cost reduced from 260/120 to 240/100
Daemonic Fire morale dps decreased from 30 to 20
Chaos Predator
Base damage of starting weapons (autocannon and heavy bolters) increased by 10%
Dark Eldar
Dark Eldar have been very strong since the last update and are receiving several adjustments to their early game as a result.
We’ve also added two new T3 research items to allow for some scaling of infantry damage and health in the latter stages of the game.
Reaver Jetbike
Damage decreased by 10% for all weapons
Armor Piercing against Commanders increased by 25% for all weapons
Damage against Infantry Low (all builders except Techpriest Enginseer) further decreased by 20% for all weapons
Warrior Squad
Health Decreased from 300 to 275
Hellion Squad
Damage against Infantry Low (all builders except Techpriest Enginseer) decreased by 30% on all weapons for both Hellions and their squad leader
Damage decreased by 10% on all ranged weapons for both Hellions and their squad leader
Animus Vitae
Refresh Time increased from 1s to 1.5s (this affects how often the lifesteal damage triggers)
Crucible of Malediction
Duration decreased from 6s to 5s
Cooldown increased from 120s to 150s
Incubus
Reinforce rate increased from 10s to 15s
Wych Squad
Ranged damage decreased by 20%
Wych Succubus ranged damage decreased by 20%
Combat Drugs ability duration decreased from 15s to 12s
Warp Beast Pack
Beastmaster Tame Warp Beasts ability cooldown decreased from 180s to 120s
Damage against Building Low (mostly Listening Points, Generators, Turrets and Mine Fields) decreased by 30%
Ravager
Horrorfex Bomb ability area of effect decreased from 10 to 6
Horrorfex Bomb ability duration decreased from 15s to 8s
NEW: Improved Wraithbone Battlesuits
Requirements: Planetary Strike Add-on (T3 HQ), Wraithbone Woven Battlesuits (same slot in Haemonculus’ Laboratory)
Cost: 100/50, 30 seconds research time
Scourges health increased by 75
Wyches health increased by 150
Warriors health increased by 75
NEW: Improved Soulseeker Ammunition
Requirements: Planetary Strike Add-on (T3 HQ), Soulseeker Ammunition (same slot in Haemonculus’ Laboratory)
Cost: 100/50, 40 seconds research time
Scourge squad Splinter Cannon damage increased by 25%
Warrior squad Splinter Rifle damage increased by 25%, this includes the Splinter Rifle on the Raider when Warriors are embarked on it.
Wyches ranged damage increased by 25%
Eldar
We’re continuing to adjust the early game for Eldar with some small nerfs to Rangers and Dark Reapers. We have a…