2.2.0 Update Patch Notes
Update 2.2.0 resolves issues across several categories including gameplay, multiplayer, U.I., art and animation, modding, and hotkeys. We have also included additional logging to provide our team with better data as we work to improve stability and automatch. Many of the fixes included in todayβs patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com.
General
Added additional logging to better diagnose the following rare issues. If you continue to encounter these issues, please submit a new support request at help.relic.com :
Crashes during badge transfer when starting a Multiplayer match
The game video output freezing before, during, or immediately following the intro videos
Desync errors during multiplayer gameplay
Audio being played through the incorrect device or not playing at all
Automatch immediately cancelling when attempting to find a game
Multiplayer is greyed out and unavailable
Fixed a font issue that was preventing some Polish alphabet characters from correctly displaying in Dark Crusade
Windowed Mode β Windowed mode now correctly displays the window borders when the game resolution matches the monitorβs resolution setting
Save/Load - Updated Autosave to remove noticeable hitch
Audio β Updated audio initialization to fix several cases where players did not receive audio output from the game
Gameplay
In Dark Crusade and Soul Storm campaigns, Honor Guard units are no longer counted as lost if they joined a squad during a scripted mission
Skirmish A.I. β updated the A.I. build logic to improve cases where the A.I. would stop creating new buildings and updated worker logic to reduce how many builders are sent to under construction resource buildings
Sisters of Battle β Updated squad cap increase for the final research step from 3 to 4 and removed Repentia Mistress and Imagifier squad cap modifiers
Dawn of War β Fixed terrain in Mission 1 that allows enemy units to spawn inside cranes
Dawn of War β Fixed scripting issues in Mission 2 that could cause the objectives to not be cleared correctly and prevent the mission from ending
Winter Assault β Fixed a scripting error that could cause the mission to not end without completing all sub-objectives in Order Mission 2
Winter Assault β Updated terrain that was blocking troops from leaving the Field Command building without a rally point in Order Mission 2
Winter Assault β Fixed terrain with incorrect impasse that could cause the Squiggoth to become stuck
Winter Assault β Fixed sky rotation in Disorder Mission 4
Dark Crusade β Updated Imperial Guard Governor Raimentβs Wargear to correctly allow popcap to increase beyond 20
Soulstorm β Updated dialogue in Tau & Space Marine stronghold missions to avoid missing English dialogue
Capture Points β Updated capture points to be match legacy behavior of visibility in the shroud (dark black undiscovered territory in scripted missions) and fog of war
Multiplayer
Fixed a configuration issue in Automatch that changed all player colors and banners to the default settings. Players will now be able to use their custom Army Painter designs in Automatch as intended, as long as they have been set in the Army Painter.
Removed the ability for Hosts to kick players during the countdown
Added a warning when attempting to use Auto Teams with a closed slot β this was resulting in unwanted A.I. being added to balance player counts
Updated the Dawn of War - Definitive Edition API to show automatch rankings for players.
User Interface
Multiplayer β Join Game page now correctly displays game info when selecting a game to join
Multiplayer β Fixed font error causing missing text when viewing the map name for Custom games
Multiplayer β Updated player statistics to correctly show game count and properly display ratings
Soulstorm β Territory icons now display at the correct resolution
Soulstorm β Updated unit icons to be the correct size
Army Painter β Fixed an issue that was causing custom badges & banners to appear as pink squares
Loading Screens β Updated Dark Crusade & Soulstorm loading screen text to be more legible
Loading Screens β Winter Assault loading screen art updated to support widescreen
Simplified Chinese β Fixed several punctuation errors that caused English characters to be displayed in narrative text
Art & Animation
All β Force Commanders badges now display at the correct scale and resolution
All β Updated all capture point banners to display at the correct resolution
All β Fixed artifacting on the Relic capture points
Space Marines β Sacred Artifact building no longer shows construction FX after completion
Space Marines β Armory doors correctly animate when performing research
Space Marines β Updated Librarian walk animations to be in sync with movement speed
Space Marines β Eye lens color updated to be consistent in Dark Crusade & Soulstorm
Space Marines β Fixed placement of glowing skull on upgraded Assault Marines
Eldar β Ulthwe now use the same team color values in Winter Assault as in later games
Chaos β Fixed an animation issue causing Raptors flamethrower weapons FX to shoot at an angle
Chaos β Fixed Aspiring Championβs banner that was mirrored
Chaos β Daemon Prince now uses correct team colors in Skirmish / Multiplayer
Chaos β Sorcerer animations updated to fire correctly when moving and shooting
Imperial Guard β Updated General Sturnnβs lightning claws to be correctly attached and oriented
Imperial Guard β Updated Commanderβs sync kill animation to correctly attach guns to his hands
Imperial Guard β Updated animations for Heavy Weapons team to correctly rotate and trigger death animations
Sisters of Battle β Fixed a naming error with the Veteran Superior that prevented the whole model from rendering
Dark Eldar β Fixed a texture error making the Tower of Loathing appear black when upgraded
Dark Eldar β Fixed a Wych animation bug that would cause units to appear stun-locked when melee attacked by a unit that does not typically apply a stun effect
Dark Eldar β Soulstorm campaign now uses the correct team colors by default
Orks β Updated Waaagh! Banner gunner animations to be correctly animated
Tau β Updated FX on Crisis Suit missiles to be correctly synced
Tau β Fixed an error on the Commander that caused tracers to fire straight up in Dark Crusade
Tau β Fixed an issue causing Tau Commanderβs missiles to appear facing backwards
Tau β Fixed a case where the Dark Crusade commander would use Soulstorm Wargear
Necrons β Updated materials on Necron Immortals to appear more metallic
Necrons β Updated base buildings to have higher resolution terrain detail
Tutorial β Terrain updated to improve clarity on which areas are walkable and which are out of bounds
Modding
Audio β Fixed a crash that occurred when the game tried to read a modded audio file with a β.β character in the file name
Mission Editor β fixed an issue that would prevent Undo from functioning dragging to paint
Mission Editor β updated Heightmap Editor to regenerate and align decals after modifying terrain heights
Water β Legacy modded maps that used the oldβ¦