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Game update

2.5.0 Update Patch Notes

John_RE 2025-11-20 21:03

Today’s update includes our top-requested feature – Achievements for both Steam and GoG. You can find a full list of the Achievements and their descriptions below. Additionally, this patch improves the Mission Editor for modders and addresses several gameplay bugs and issues for our more competitively minded players. This includes fixes for jump movement, grenades, Necron generators, and several flame weapons and flame FX such as the Immolator. 

Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com. 

Achievements! 

Our team is excited to release 109 new achievements for Warhammer 40,000: Dawn of War – Definitive Edition. These achievements were inspired in part by requests from the Community, in addition to some fun ones we have come up with ourselves. We hope you enjoy unlocking all of them! 

Please note: to bring achievements to Dawn of War - Definitive Edition, we needed to dig in and track progress across the game. With a 20-year-old game as our starting point, we did not have much in the way of existing stat tracking to use, so we had to add that in this latest patch to support Achievements. Any previous play time will not contribute to earning achievements - you are largely starting fresh with this update. 

One partial exception is campaign-completion achievements, which are awarded when you finish the campaign, not working through the entirety of it. You do not need to replay the entire campaign to gain its completion achievement. If you have an existing save or have the final mission unlocked, you can simply replay that mission to earn it. 

[table equalcells="1" colwidth=","]

Achievement Name 

Description 

[p align="justify"]There Is Only War 

Play a match of any type 

Death, War and Blood 

Win a match of any type 

Our Prey Is Near 

Win a skirmish match as Chaos 

We are the Lords of Despair 

Win a skirmish match as Dark Eldar 

Victory is Our Fate 

Win a skirmish match as Eldar 

Glory For The First Man To Die! 

Win a skirmish match as Imperial Guard 

The Galaxy is Ours 

Win a skirmish match as Necrons 

Orks is da biggest and da strongest! 

Win a skirmish match as Orks 

A Small Mind Is Easily Filled With Faith 

Win a skirmish match as Sisters of Battle 

For the Emperor! 

Win a skirmish match as Space Marines 

Victory is the Reward of Unity 

Win a skirmish match as Tau Empire 

Do you hear the voices too?? 

Win a multiplayer match as Chaos 

Power From Pain 

Win a multiplayer match as Dark Eldar 

I Have Already Seen Our Victory 

Win a multiplayer match as Eldar 

Only in Death Does Duty End 

Win a multiplayer match as Imperial Guard 

We Awaken Once More 

Win a multiplayer match as Necrons 

If We Win, We Win. If We Die, We Die Fightin’ 

Win a multiplayer match as Orks 

Faith Without Deeds is Worthless 

Win a multiplayer match as Sisters of Battle 

Victory Needs No Explanation, Defeat Allows None 

Win a multiplayer match as Space Marines 

For The Greater Good 

Win a multiplayer match as Tau Empire 

Purity of Purpose 

Achieve an Annihilate victory 

Identify and Eliminate 

Achieve an Assassinate victory 

We Claim This World as Our Own 

Achieve a Control Area victory 

We Stand. They Do Not. 

Achieve a Destroy HQ victory 

Raising the Tithe 

Achieve an Economic victory 

They Stood No Chance 

Achieve a Take and Hold victory 

We Alone Will Remain 

Achieve a Sudden Death victory 

All Out War 

Complete the Dawn of War campaign 

Blood and Frost 

Complete the Winter Assault Order campaign as Imperial Guard 

The Cold Means Nothing 

Complete the Winter Assault Order campaign as Eldar 

WAAAGH! 

Complete the Winter Assault Chaos campaign as Orks. 

We Revel in Their Defeat 

Complete the Winter Assault Chaos campaign as Chaos 

Heresy. Purged. 

Capture the Chaos Stronghold in Dark Crusade 

Break the Xenos 

Capture the Eldar Stronghold in Dark Crusade 

Fools Blinded by a Dead God 

Capture the Imperial Stronghold in Dark Crusade 

Entombed Once More 

Capture the Necron Stronghold in Dark Crusade 

Nothing but Rubble 

Capture the Ork Stronghold in Dark Crusade 

Gates Unbarred and Unguarded 

Capture the Marine Stronghold in Dark Crusade 

Diplomacy is Temporary. War is Not. 

Capture the Tau Stronghold in Dark Crusade 

Chaos Undivided 

Complete the Dark Crusade Campaign as Chaos 

Do Not Pity the Mon-Keigh 

Complete the Dark Crusade Campaign as Eldar 

The Emperor Protects 

Complete the Dark Crusade Campaign as Imperial Guard 

Rejoice, For We Have Returned 

Complete the Dark Crusade Campaign as Necron 

Ere We Go, Boyz! 

Complete the Dark Crusade Campaign as Orks 

My Armour is Contempt 

Complete the Dark Crusade Campaign as Marines 

The Patient Hunter Gets the Prey 

Complete the Dark Crusade Campaign as Tau 

Crazed Fanatics 

Capture the Chaos Stronghold in Soulstorm 

You Shall Cause Suffering No Longer 

Capture the Dark Eldar Stronghold in Soulstorm 

Soul Black Shadows of Death 

Capture the Eldar Stronghold in Soulstorm 

Witness Your Doom! 

Capture the Imperial Stronghold in Soulstorm 

Scrap Metal 

Capture the Necron Stronghold in Soulstorm 

Not Kunnin’ Enough 

Capture the Ork Stronghold in Soulstorm 

Death to the Corpse God and His Servants 

Capture the Sisters Stronghold in Soulstorm 

The Road to Disappointment 

Capture the Marine Stronghold in Soulstorm 

Not So Great Anymore 

Capture the Tau Stronghold in Soulstorm 

An Offering to the Dark Gods 

Complete the Soulstorm Campaign as Chaos 

Raise our standard! Let it strike fear! 

Complete the Soulstorm Campaign as Dark Eldar 

I Taldeer you so! 

Complete the Soulstorm Campaign as Eldar 

Live to Fight Another Day 

Complete the Soulstorm Campaign as Imperial Guard 

We Are Legion 

Complete the Soulstorm Campaign as Necrons 

Clobber Da Whole Lot Of Them! 

Complete the Soulstorm Campaign as Orks 

Our Emperor, Deliver Us 

Complete the Soulstorm Campaign as Sisters of Battle 

Eternal Service 

Complete the Soulstorm Campaign as Space Marines 

We Will Deliver the Killing Blow 

Complete the Soulstorm Campaign as Tau 

Let the Galaxy Burn! 

Kill 666 Space Marines as Chaos 

Lesser Kin 

Kill 1000 Eldar as Dark Eldar 

The War in Heaven 

Kill 1000 Necrons as Eldar 

Breakdown in Negotiations 

Kill 1000 Tau as Imperial Guard 

Ancient Slaughter 

Kill 1000 Eldar as Necrons 

Armageddon 

Kill 1000 Imperial Guard as Orks 

Purifying Flame 

Kill 1000 Chaos as Sisters of Battle 

Suffer Not The Xenos To Live 

Kill 1000 Orks as Space Marines 

Fire Superiority 

Kill 1000 Imperial Guard as Tau 

The Grim Darkness Of The Far Future 

Kill 40,000 enemy units 

Neophyte 

Defeat the easy AI in skirmish 

Battle-Brother 

Defeat the standard AI in skirmish 

Lieutenant 

Defeat the hard AI in skirmish 

Captain 

Defeat the harder AI in skirmish 

Chapter Master 

Defeat the insane AI in skirmish 

Yes, Yes! We Will Work Faster! 

Build all structures as Chaos in a single match 

The Dark City 

Build all structures as Dark Eldar in a single match 

Craft World 

Build all structures as Eldar in a single match 

Sanctum Manufactorum 

Build all structures as Imperial Guard in a single match 

Tomb World 

Build all structures as Necrons in a single match 

Build It Right Up For You! 

Build all structures as Orks in a single match 

Sanctum Sororitas 

Build all structures as Sisters of Battle in a single match 

Chapter Planet 

Build all structures as Space Marines in a single match 

Spheres of Expansion 

Build the Tau Coalition Center 

Master of the Forge 

Add 50 special weapons to squads 

One Amongst Untold Billions 

Reinforce 100 units 

Complete Annihilation 

Achieve Total Score of 40000 

Praise the Machine God 

Achieve Technology Score of 1000 

Death Be Thy Compass 

Achieve Military Score of 1500 

Exactis Extremis 

Achieve Resources Score of 30000 

Departmento Munitorum 

Gather 20000 requisition 

Greatest Generation 

Gather 10000 power 

Master Tactician 

Capture 100 strategic points 

Blood, Sweat and Boltguns 

Capture 10 critical locations 

Spirit of the Machine, Hear My Prayer 

Capture 10 relics 

Placing Charges 

Raze 100 buildings 

Blood for the Blood God 

Deploy a Chaos Bloodthirster 

Dark Dais Ahead 

Deploy a Dark Eldar Dais 

Bloody Handed 

Deploy an Eldar Avatar 

Ready to Win the War, Sir! 

Deploy an Imperial Guard Baneblade 

Monolithic 

Deploy a Necron Monolith 

Don't Poke Da Squiggoth 

Deploy an Ork Squiggoth 

Salvation Through Annihilation 

Deploy a Sisters of Battle Living Saint 

Death Has Arrived 

Deploy a Space Marine Land Raider 

That's Gnarly 

Deploy a Tau Greater Knarloc 

General 

  • Fixed a rare crash on startup – potentially seen when running a virtual machine 

Gameplay 

  • Jump Movement – updated all squads with a jump movement or attack to fix cases where some of the units would successfully jump then teleport back to the starting location or some units in the squad would not jump at all 

  • Jump Movement – units in the middle of a jump movement can now take damage correctly 

  • Grenades – updated functionality of grenade-like abilities to be fire-and-forget – now if the projectile is mid-air when the initiator is killed or given another command the grenade will still land and activate correctly 

  • Sisters of Battle – updated the Immolator to correctly start the area of effect from the weapon and use a pie shape (was previously spawning a circle on the main target of the opponent’s squad).  Units now correctly play the “caught-on-fire" effects 

  • Sisters of Battle – adjusted heavy flamer weapons on Immolator and Penitent engine to better match visuals.  Pie angles set to –15/+15 (from –20/+20) and pie radius to 25 (was 14) 

  • Tau – updated the Tau Commander and Crisis Battlesuit to correctly spawn the area of effect from the weapon (was previously spawning on the main target), correctly hit all targets within the area of effect, and updated the “caught-on-fire" effect to correctly play without blood VFX 

  • Tau – adjusted the flamer weapons for the Tau Commander and Crisis Battlesuit to better match the visuals.  Pie angles set to –30/+30 and pie radius set to match the max range 

  • Imperial Guard – updated Hellhound area of effect to better match the visuals.  Radius set to 5 (previously 10) and updated to correctly trigger the “caught-on-fire" effects 

  • Chaos – fixed an issue causing the Cultist Squad Aspiring champion to not receive plasma pistol and power sword upgrades 

  • Necrons – fixed an issue causing generators to build more slowly than expected 

User Interface 

  • Automatch – automatically restart the automatch process when a player is dropped during the “Game Start” phase 

  • Join Game – fixed an error that prevented the online join game screen from correctly showing the map preview information 

  • Join Game – improved response time when refreshing the match list 

  • Dark Crusade – game now shows the correct text when losing your stronghold in the Dark Crusade campaign 

  • Loading Screens – fixed instances where selection lines were visible on loading screen background art 

Art & Animation 

  • Vehicles – added terrain decals for all tracked vehicle movement on snow maps 

  • Environment – removed spec from Crater_00 and darkened it to remove shine and updated all faction structures that use a spawn decal 

  • Environment – updated all maps to correctly handle the difference between snow & grass when creating footprints 

  • 5P Red Jungle – updated map to use DirtSand coloring for the textures around buildings 

  • 6P Tristram Plains – fixed flickering walls and terrain in several locations 

  • 6P Crossroads – fixed an issue allowing units to pass through the Ork walls 

  • Imperial Guard – updated Baneblade to correctly spawn track marks in snow 

  • Sisters of Battle – fixed animation issues where multiple units would flicker when planting the flag on a capture point 

  • Space Marines – updated Apothecary animations to remove flickering when moving and fixed the chainsword teeth to animate correctly 

  • Space Marines – fixed the geometry that was animating incorrectly on the Soulstorm campaign commander 

  • Space Marines – fixed the barrel rotation animations on the upgraded Listening Post 

  • Chaos – updated VFX on buildings in the construction queue to not turn invisible after a short time 

  • Chaos – fixed decals that could overlap and flicker when buildings were built close together 

  • Chaos – added barrel rotation animations to Obliterator 

  • Chaos – fixed the barrel rotation animations on the upgraded Listening Post. 

  • Tau – updated Vehicle Beacon animations to correctly handle when unit production is cancelled 

  • Tau – fixed an animation issue where the Tau commander’s cannon would stop rotating after upgrading to the flamer on the opposite hand 

  • Eldar – fixed a flickering animation when the Dark Reaper and Fire Dragon units would stop/start moving 

  • Ork – Tankbustas animations fixed to remove flicker when switching from fire on the move to stationary 

  • Soulstorm – update reflections on water planets to reflect the sky instead of horizon 

Modding 

  • Mission Editor – Fixed a potential crash when undoing a command that could not be performed (such as placing a decal or object outside of the playable area) 

  • Mission Editor – You can now export and import the terrain type (a.k.a. footfall) map, as you could previously for the height and impasse maps. These are found under the menus: File > Export/Import > Export/Import Terrain Type Map  Known Issue: The Terrain Type Overlay display may shift after importing. Change the Overlay to a different mode (e.g. Impass Edit Mode) then back to Terrain Type 

  • Mission Editor – The Game Camera setting is now preserved between sessions, and when switching maps 

  • Mission Editor – Added an option to hide or show all placed objects: Edit > Options > Show Objects 

  • Mission Editor – All options, overlay actions and render modes now have hotkeys. (Some operations already had hotkeys; these have not changed.) 

    • Options: 

      • Show Objects: Ctrl+E 

      • Show Fog: Ctrl+F 

      • Show Sky: Ctrl+K 

      • Show Terrain: Ctrl+T 

      • Show Water: Ctrl+W 

      • Show Decals: Ctrl+D 

      • Show Marker Proximity: Ctrl+M 

      • Show FX: Ctrl+Alt+X 

      • Show Occlusion: Ctrl+Alt+O 

      • Show Bounding Boxes: Ctrl+Alt+B 

      • Game Camera: Ctrl+Shift+G 

    • Overlay actions: 

      • No Overlay: Ctrl+Alt+L 

      • Grid: Ctrl+Alt+G 

      • Impasse Edit Map: Ctrl+Alt+I 

      • Terrain Type: Ctrl+Alt+T 

    • Render options:

      • Texture Mode: Ctrl+Alt+E 

      • Mip-Map Mode: Ctrl-Alt+M 

      • X-Ray Mode: Ctrl+Alt+R 

      • Wireframe: Ctrl+Alt+W 

      • Mip-Map & X-Ray modes have been moved to a top-level Render menu 

  • Mission Editor – Object Placement - A new rotation mode allows you to rotate selected objects as a group rather than rotating each object individually. To use, select multiple objects and, while holding Tab, click a selected object with the RMB and drag to rotate  Known Issue: Object rotation and height adjustment now only measures right/left mouse input, whereas formerly up/down input was also used 

  • Mission Editor – When performing a copy/paste, the pasted objects are now positioned slightly offset from the objects that were copied 

High Priority Known Issues 

The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues.  These are some of the higher priority issues we are currently tracking.  Thank you for all your submissions to help.relic.com! 

General 

  • Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message 

  • On some systems, loading into campaigns can take long enough for the application to appear unresponsive in Windows. Loading is still happening, please do not close the application 

Gameplay 

  • Chaos Cultists can accelerate and run unusually quickly when moving in combat 

  • Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck 

  • Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field 

  • Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource 

  • Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned 

  • Speech audio may not trigger correctly if too many sound channels are currently occupied 

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